March 11th Blog Post: Mario Maker type game

Created a main, settings, and editor file.

main.py

import pygame
from settings import *

from editor import Editor

class Main:
	def __init__(self):
		pygame.init()
		self.display_surface = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
		self.clock = pygame.time.Clock()

		self.editor = Editor()

	def run(self):
		while True:
			dt = self.clock.tick() / 1000
			
			self.editor.run(dt)
			pygame.display.update()


if __name__ == '__main__':
	main = Main()
	main.run() 

The code that runs the whole program. Is tied to settings.py and editor.py.

settings.py

TILE_SIZE = 64
WINDOW_WIDTH = 1280
WINDOW_HEIGHT = 720
ANIMATION_SPEED = 8

# editor graphics 
EDITOR_DATA = {
	0: {'style': 'player', 'type': 'object', 'menu': None, 'menu_surf': None, 'preview': None, 'graphics': '../graphics/player/idle_right'},
	1: {'style': 'sky',    'type': 'object', 'menu': None, 'menu_surf': None, 'preview': None, 'graphics': None},
	
	2: {'style': 'terrain', 'type': 'tile', 'menu': 'terrain', 'menu_surf': '../graphics/menu/land.png',  'preview': '../graphics/preview/land.png',  'graphics': None},
	3: {'style': 'water',   'type': 'tile', 'menu': 'terrain', 'menu_surf': '../graphics/menu/water.png', 'preview': '../graphics/preview/water.png', 'graphics': '../graphics/terrain/water/animation'},
	
	4: {'style': 'coin', 'type': 'tile', 'menu': 'coin', 'menu_surf': '../graphics/menu/gold.png',    'preview': '../graphics/preview/gold.png',    'graphics': '../graphics/items/gold'},
	5: {'style': 'coin', 'type': 'tile', 'menu': 'coin', 'menu_surf': '../graphics/menu/silver.png',  'preview': '../graphics/preview/silver.png',  'graphics': '../graphics/items/silver'},
	6: {'style': 'coin', 'type': 'tile', 'menu': 'coin', 'menu_surf': '../graphics/menu/diamond.png', 'preview': '../graphics/preview/diamond.png', 'graphics': '../graphics/items/diamond'},

	7:  {'style': 'enemy', 'type': 'tile', 'menu': 'enemy', 'menu_surf': '../graphics/menu/spikes.png',      'preview': '../graphics/preview/spikes.png',      'graphics': '../graphics/enemies/spikes'},
	8:  {'style': 'enemy', 'type': 'tile', 'menu': 'enemy', 'menu_surf': '../graphics/menu/tooth.png',       'preview': '../graphics/preview/tooth.png',       'graphics': '../graphics/enemies/tooth/idle'},
	9:  {'style': 'enemy', 'type': 'tile', 'menu': 'enemy', 'menu_surf': '../graphics/menu/shell_left.png',  'preview': '../graphics/preview/shell_left.png',  'graphics': '../graphics/enemies/shell_left/idle'},
	10: {'style': 'enemy', 'type': 'tile', 'menu': 'enemy', 'menu_surf': '../graphics/menu/shell_right.png', 'preview': '../graphics/preview/shell_right.png', 'graphics': '../graphics/enemies/shell_right/idle'},
	
	11: {'style': 'palm_fg', 'type': 'object', 'menu': 'palm fg', 'menu_surf': '../graphics/menu/small_fg.png', 'preview': '../graphics/preview/small_fg.png', 'graphics': '../graphics/terrain/palm/small_fg'},
	12: {'style': 'palm_fg', 'type': 'object', 'menu': 'palm fg', 'menu_surf': '../graphics/menu/large_fg.png', 'preview': '../graphics/preview/large_fg.png', 'graphics': '../graphics/terrain/palm/large_fg'},
	13: {'style': 'palm_fg', 'type': 'object', 'menu': 'palm fg', 'menu_surf': '../graphics/menu/left_fg.png',  'preview': '../graphics/preview/left_fg.png',  'graphics': '../graphics/terrain/palm/left_fg'},
	14: {'style': 'palm_fg', 'type': 'object', 'menu': 'palm fg', 'menu_surf': '../graphics/menu/right_fg.png', 'preview': '../graphics/preview/right_fg.png', 'graphics': '../graphics/terrain/palm/right_fg'},

	15: {'style': 'palm_bg', 'type': 'object', 'menu': 'palm bg', 'menu_surf': '../graphics/menu/small_bg.png', 'preview': '../graphics/preview/small_bg.png', 'graphics': '../graphics/terrain/palm/small_bg'},
	16: {'style': 'palm_bg', 'type': 'object', 'menu': 'palm bg', 'menu_surf': '../graphics/menu/large_bg.png', 'preview': '../graphics/preview/large_bg.png', 'graphics': '../graphics/terrain/palm/large_bg'},
	17: {'style': 'palm_bg', 'type': 'object', 'menu': 'palm bg', 'menu_surf': '../graphics/menu/left_bg.png',  'preview': '../graphics/preview/left_bg.png',  'graphics': '../graphics/terrain/palm/left_bg'},
	18: {'style': 'palm_bg', 'type': 'object', 'menu': 'palm bg', 'menu_surf': '../graphics/menu/right_bg.png', 'preview': '../graphics/preview/right_bg.png', 'graphics': '../graphics/terrain/palm/right_bg'},
}

NEIGHBOR_DIRECTIONS = {
	'A': (0,-1),
	'B': (1,-1),
	'C': (1,0),
	'D': (1,1),
	'E': (0,1),
	'F': (-1,1),
	'G': (-1,0),
	'H': (-1,-1)
}

LEVEL_LAYERS = {
	'clouds': 1,
	'ocean': 2,
	'bg': 3,
	'water': 4,
	'main': 5
}

# colors 
SKY_COLOR = '#ddc6a1'
SEA_COLOR = '#92a9ce'
HORIZON_COLOR = '#f5f1de'
HORIZON_TOP_COLOR = '#d1aa9d'
LINE_COLOR = 'black'

A HUGE amount of code that contains all the images and info for the program…

editor.py

import pygame, sys 
from settings import *
from pygame.math import Vector2 as vector
from pygame.mouse import get_pressed as mouse_buttons

class Editor:
    def __init__(self):

        # main setup 
        self.display_surface = pygame.display.get_surface()
        
        # navigation
        self.origin = vector()
        self.pan_active = False
        
    def event_loop(self):
        
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            self.pan_input(event)		

    def pan_input(self, event):
        '''checks if middle button is pressed'''
        if event.type == pygame.MOUSEBUTTONDOWN and mouse_buttons()[1]:
            self.pan_active = True
            print('middle mouse button')
    
    def run(self, dt):
        self.display_surface.fill('white')
        self.event_loop()
        pygame.draw.circle(self.display_surface, 'blue', self.origin, 10)

Has all the info to edit the program. Will get HUGE from adding more stuff to it.

There’s not a lot to it because I kept putting my files in the wrong folders (I did it THREE TIMES and was STRESSING where they were) and didn’t want to redo the excessive work I put in… (when I have more energy I swear I’ll add more).

Author: Zende_

From PA. EHS 2025. Does computer programming and such. That's really it.

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