


Today, I made the code deplete all of the ally players will whenever it uses a will power attack. Only problem is that even though the enemy player also has will and a will power attack, the code doesn’t deplete the enemy’s will whenever it uses its will power attack.



I’ve also rewritten the dead check code. If you, or the enemy is dead, then it’s game, set, match. No unnecessary blows if a man is down.
Unfortunately, I didn’t reach the end of April deadline. Thus, the new due date is set to the end of the school year, meaning June.