So I decided to move all my mouse code into the player and… Well, you can see for yourself.
This issue can easily be resolved by having the hand collision not apply to the player, but that would require me to detect the collisions. Now pay attention to 0.09 to 0.11 in the video. If you couldn’t tell, whenever the player collides with the blue box, it prints ” yay ” in the log. Now all I need to do is have it apply to the hand, and instead of printing messages, have it not slingshot my character out of existence.