Ground Check In

I’ve added in a ground check for my player. This ensures that you can’t double, triple, and infinity jump after leaving the ground. Just one jump is all you got (says no when you try to jump in the air).

The only problem is that whenever there’s a small, unnoticeable gap between the ground and the player, the ground check thinks that the player is still in the air. Thus, not allowing the player to jump. I plan to get that fixed the next Free Friday, hopefully leaving me with enough time to work on more important matters.