{"id":34,"date":"2026-04-27T18:53:54","date_gmt":"2026-04-27T18:53:54","guid":{"rendered":"https:\/\/theroyalscode.com\/students\/h_yusko\/?p=34"},"modified":"2026-04-27T18:53:54","modified_gmt":"2026-04-27T18:53:54","slug":"free-friday-4-24-26","status":"publish","type":"post","link":"https:\/\/theroyalscode.com\/students\/h_yusko\/2026\/04\/27\/free-friday-4-24-26\/","title":{"rendered":"Free Friday 4\/24\/26"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This Free Friday, I worked on developing my clicker game in which players earn points by clicking a button. As players accumulate points, they can purchase an auto clicker that automatically generates clicks over time, increasing their point total even when they&#8217;re not actively playing. Additionally, players can buy multipliers that boost the effectiveness of both manual and auto clicks. Both the manual clicking and auto clicker upgrades can be leveled up to a maximum of 10, allowing for greater efficiency and higher point gains. However, the multiplier upgrade does not have a cap, so players can continue increasing it indefinitely to maximize their score.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"962\" height=\"956\" src=\"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-content\/uploads\/2026\/04\/clicker-game-.png\" alt=\"\" class=\"wp-image-36\" srcset=\"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-content\/uploads\/2026\/04\/clicker-game-.png 962w, https:\/\/theroyalscode.com\/students\/h_yusko\/wp-content\/uploads\/2026\/04\/clicker-game--300x298.png 300w, https:\/\/theroyalscode.com\/students\/h_yusko\/wp-content\/uploads\/2026\/04\/clicker-game--150x150.png 150w, https:\/\/theroyalscode.com\/students\/h_yusko\/wp-content\/uploads\/2026\/04\/clicker-game--768x763.png 768w\" sizes=\"auto, (max-width: 962px) 100vw, 962px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"920\" height=\"859\" src=\"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-content\/uploads\/2026\/04\/clicker-game-ss.png\" alt=\"\" class=\"wp-image-37\" srcset=\"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-content\/uploads\/2026\/04\/clicker-game-ss.png 920w, https:\/\/theroyalscode.com\/students\/h_yusko\/wp-content\/uploads\/2026\/04\/clicker-game-ss-300x280.png 300w, https:\/\/theroyalscode.com\/students\/h_yusko\/wp-content\/uploads\/2026\/04\/clicker-game-ss-768x717.png 768w\" sizes=\"auto, (max-width: 920px) 100vw, 920px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; }<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">}<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">const scoreDiv = document.getElementById(&#8216;score&#8217;);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\/\/ Generate multipliers UI<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">const container = document.getElementById(&#8216;multiplierContainer&#8217;);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">for (let i=0; i&lt;4; i++) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; const div = document.createElement(&#8216;div&#8217;);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; div.className = &#8216;multiplier&#8217;;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; div.id = &#8216;multiplierDiv&#8217; + i;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; div.innerHTML = `<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &lt;strong&gt;${multipliers[i].name}&lt;\/strong&gt;&lt;br&gt;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; Level: &lt;span id=&#8221;multiplierLevel${i}&#8221;&gt;0&lt;\/span&gt;&lt;br&gt;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; Effect: x${Math.round(Math.pow(2, multipliers[i].level))}&lt;br&gt;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; Cost: $&lt;span id=&#8221;multiplierCost${i}&#8221;&gt;100&lt;\/span&gt;&lt;br&gt;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &lt;button id=&#8221;buyMultiplier${i}&#8221;&gt;Buy Level&lt;\/button&gt;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; `;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; container.appendChild(div);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">}<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">function updateUI() {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; document.getElementById(&#8216;score&#8217;).innerText = &#8216;Score: &#8216; + formatNumber(score);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; document.getElementById(&#8216;autoLevel&#8217;).innerText = autoLevel;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; document.getElementById(&#8216;autoProduction&#8217;).innerText = autoProduction;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; document.getElementById(&#8216;autoCost&#8217;).innerText = formatNumber(autoCost);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; \/\/ \u2b50 UPDATE UPGRADE BUTTON COST \u2b50<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; document.getElementById(&#8216;autoNextCost&#8217;).innerText = formatNumber(autoCost);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; document.getElementById(&#8216;buyAuto&#8217;).innerText = &#8220;Upgrade Auto Clicker ($&#8221; + formatNumber(autoCost) + &#8220;)&#8221;;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; \/\/ Compute total click effect<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; let totalMultiplierEffect = 1;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; for (let i=0; i&lt;4; i++) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; totalMultiplierEffect *= Math.pow(2, multipliers[i].level);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; }<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; if (totalMultiplierEffect &gt; 1) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; document.getElementById(&#8216;clickBtn&#8217;).innerText = &#8216;Click me x&#8217; + formatNumber(totalMultiplierEffect);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; } else {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; document.getElementById(&#8216;clickBtn&#8217;).innerText = &#8216;Click me! (+1 point)&#8217;;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; }<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; \/\/ Auto effect<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; const autoEffect = Math.pow(2, autoLevel);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; let autoEffectText = &#8216;Auto effect x&#8217; + formatNumber(autoEffect);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; if (document.getElementById(&#8216;autoEffect&#8217;)) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; document.getElementById(&#8216;autoEffect&#8217;).innerText = autoEffectText;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; } else {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; const autoDiv = document.createElement(&#8216;div&#8217;);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; autoDiv.id = &#8216;autoEffect&#8217;;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; autoDiv.style.color = &#8216;#fff&#8217;;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; autoDiv.innerText = autoEffectText;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; document.querySelector(&#8216;h3&#8217;).insertAdjacentElement(&#8216;afterend&#8217;, autoDiv);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; }<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; \/\/ Update multipliers<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; for (let i=0; i&lt;4; i++) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; document.getElementById(`multiplierLevel${i}`).innerText = multipliers[i].level;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; document.getElementById(`multiplierCost${i}`).innerText = formatNumber(50 * Math.pow(costMultiplier, multipliers[i].level));<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; }<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">}<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">function saveGame() {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; localStorage.setItem(&#8216;clickerSave&#8217;, JSON.stringify({<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; score,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; pointsPerClick,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; autoClickers,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; autoCost,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; autoLevel,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; autoProduction,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; multipliers<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; }));<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">}<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\/\/ Click handler<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">document.getElementById(&#8216;clickBtn&#8217;).onclick = () =&gt; {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; let totalEffect = 1;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; for (let i=0; i&lt;4; i++) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; totalEffect *= Math.pow(2, multipliers[i].level);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; }<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; if (totalEffect &lt; 1) totalEffect = 1;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; score += pointsPerClick * totalEffect;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; updateUI();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; saveGame();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">};<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\/\/ Auto clicker<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">function startAutoClicker() {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; if (autoInterval) clearInterval(autoInterval);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; autoInterval = setInterval(() =&gt; {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; if (autoClickers &gt; 0) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &nbsp; const autoEffect = Math.pow(2, autoLevel);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &nbsp; score += autoClickers * autoProduction * autoEffect;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &nbsp; updateUI();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &nbsp; saveGame();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; }<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; }, 1000);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">}<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">startAutoClicker();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\/\/ \u2b50 BUY AUTO CLICKER (adds new auto clicker only) \u2b50<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">document.getElementById(&#8216;autoBtn&#8217;).onclick = () =&gt; {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; if (score &gt;= autoCost) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; score -= autoCost;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; autoClickers++; \/\/ ONLY adds new auto clicker<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; updateUI();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; saveGame();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; } else {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; alert(&#8216;Not enough points!&#8217;);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; }<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">};<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\/\/ \u2b50 UPGRADE AUTO CLICKER (increases level only) \u2b50<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">document.getElementById(&#8216;buyAuto&#8217;).onclick = () =&gt; {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; if (score &gt;= autoCost) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; score -= autoCost;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; autoLevel++; \/\/ ONLY upgrade level<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; autoCost = Math.floor(autoCost * costMultiplier);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; updateUI();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; saveGame();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; } else {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; alert(&#8216;Not enough points!&#8217;);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; }<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">};<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\/\/ Buy multipliers<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">for (let i=0; i&lt;4; i++) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; document.getElementById(`buyMultiplier${i}`).onclick = () =&gt; {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; if (multipliers[i].level &gt;= maxLevel) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &nbsp; alert(&#8216;Max level reached!&#8217;);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &nbsp; return;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; }<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; const cost = Math.floor(50 * Math.pow(costMultiplier, multipliers[i].level));<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; if (score &gt;= cost) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &nbsp; score -= cost;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &nbsp; multipliers[i].level++;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &nbsp; updateUI();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &nbsp; saveGame();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; } else {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; &nbsp; alert(&#8216;Not enough points!&#8217;);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; }<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; };<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">}<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\/\/ Reset<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">document.getElementById(&#8216;reset&#8217;).onclick = () =&gt; {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; localStorage.removeItem(&#8216;clickerSave&#8217;);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; score = 0;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; autoClickers = 0;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; autoCost = 50;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; autoLevel = 0;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; autoProduction = 1;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; for (let i=0; i&lt;4; i++) {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; &nbsp; multipliers[i].level = 0;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; }<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; updateUI();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; startAutoClicker();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">};<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\/\/ Background<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">const canvas = document.getElementById(&#8216;gameCanvas&#8217;);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">const ctx = canvas.getContext(&#8216;2d&#8217;);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">function draw() {<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; ctx.fillStyle = &#8216;#556B2F&#8217;;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; ctx.fillRect(0, 0, canvas.width, canvas.height);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp; requestAnimationFrame(draw);<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">}<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">draw();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\/\/ Init<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">updateUI();<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&lt;\/script&gt;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&lt;\/body&gt;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&lt;\/html&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This Free Friday, I worked on developing my clicker game in which players earn points by clicking a button. As players accumulate points, they can purchase an auto clicker that automatically generates clicks over time, increasing their point total even when they&#8217;re not actively playing. Additionally, players can buy multipliers that boost the effectiveness of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-34","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-json\/wp\/v2\/posts\/34","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-json\/wp\/v2\/comments?post=34"}],"version-history":[{"count":2,"href":"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-json\/wp\/v2\/posts\/34\/revisions"}],"predecessor-version":[{"id":38,"href":"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-json\/wp\/v2\/posts\/34\/revisions\/38"}],"wp:attachment":[{"href":"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-json\/wp\/v2\/media?parent=34"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-json\/wp\/v2\/categories?post=34"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/theroyalscode.com\/students\/h_yusko\/wp-json\/wp\/v2\/tags?post=34"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}