I had recently looked into 3D modeling and some of the properties to look out for when 3D modeling.
I learn things such as seeing the difference between skeletons, skins, and controls.
- Skeleton: the base model for the body used to move the body of a model. A skeleton consists of a system of a parent to child system.
- Skin: the base for a model that consists of many small points that make of the skin of the model. These skins can be weight painted to show and determine of much control one part of the model has compared to the one beside it.
- Controls: Controls are a base showing for the skin of the model and allow for unique features of specific body parts on the model.