
here’s the code for this spirle thingey
its just sum light

here’s sumthing a lil better

it grows over time i forgot how to show u it dose that… heres the code
import turtle
import random
import time
import turtle
import math
import colorsys
# Setup screen
screen = turtle.Screen()
screen.bgcolor(“black”)
screen.setup(width=1000, height=1000)
screen.tracer(0)
t = turtle.Turtle()
t.hideturtle()
t.speed(0)
# Create turtle
burst = turtle.Turtle()
burst.speed(0)
burst.hideturtle()
def draw_ray(length, angle, color, width):
burst.penup()
burst.goto(0, 0)
burst.setheading(angle)
burst.pendown()
burst.pensize(width)
burst.pencolor(color)
burst.forward(length)
def draw_polygon(x, y, sides, size, rot, color_idx):
“””Draw a rotated polygon at given position”””
t.penup()
t.goto(x, y)
t.setheading(rot)
t.pendown()
t.color(color[color_idx % 360])
t.pensize(2)
for _ in range(sides):
t.forward(size)
t.left(360 / sides)
t.penup()
# Generate streaks
streaks = []
num_streaks = 220
angle_step = 360 / num_streaks
for i in range(num_streaks):
base_angle = i * angle_step
angle = base_angle + random.uniform(-0.8, 0.8)
color = “#FFFFFF”
length = random.uniform(80, 140)
width = random.uniform(1.4, 2.2)
growth = random.uniform(2.0, 4.0) # slower growth
streaks.append([length, angle, color, width, growth])
# Animation loop
frames = 150
for frame in range(frames):
burst.clear()
for streak in streaks:
length, angle, color, width, growth = streak
# Inner thin segment
burst.penup()
burst.goto(0, 0)
burst.setheading(angle)
burst.pendown()
burst.pensize(max(1.0, width * 0.7))
burst.pencolor(color)
inner_len = min(55, length * 0.45)
burst.forward(inner_len)
# Outer thicker segment
burst.pensize(width)
burst.forward(max(0, length – inner_len))
# Slower growth
streak[0] += growth
screen.update()
time.sleep(0.08) # slower frame rate
turtle.done()
