![](https://theroyalscode.com/students/m_nguyen/wp-content/uploads/2024/08/unity.png)
Top Down Shooting Game (part 10)
Since my previous post, I’ve added health bars for enemies and players but I haven’t gotten […]
![](https://theroyalscode.com/students/m_nguyen/wp-content/uploads/2024/08/unity.png)
Top Down Shooting Game (part 9)
Today I tried to make my player’s health work but I got an error and didn’t […]
![](https://theroyalscode.com/students/m_nguyen/wp-content/uploads/2024/08/unity.png)
Top Down Shooting Game (part 8)
In my previous post I created a game over screen, today I create a main menu […]
![](https://theroyalscode.com/students/m_nguyen/wp-content/uploads/2024/08/unity.png)
Top Down Shooting Game (part 7)
Today, I added health bars to player and enemies that follow them as they move. The […]
![](https://theroyalscode.com/students/m_nguyen/wp-content/uploads/2024/08/unity.png)
Top Down Shooting Game (part 6)
Continuing my last post, I create a Game Over screen and it just pops up when […]
![](https://theroyalscode.com/students/m_nguyen/wp-content/uploads/2024/08/unity.png)
Top Down Shooting Game (part 5)
Today, I turned my enemies into spiders. Because I haven’t had time to draw other monsters, […]
![](https://theroyalscode.com/students/m_nguyen/wp-content/uploads/2024/08/unity.png)
Top Down Shooting Game (part 4)
I recently added an enemy spawning system to my top-down shooting game in Unity. Enemies now […]
![](https://theroyalscode.com/students/m_nguyen/wp-content/uploads/2024/08/unity.png)
Top Down Shooting Game (part 3)
Continuing from my previous post, today I added an enemy and made it chase the player. […]
![](https://theroyalscode.com/students/m_nguyen/wp-content/uploads/2024/08/unity.png)
Top Down Shooting Game (part 2)
Today I drew a picture of my soldier and change my player to it. And also […]
![](https://theroyalscode.com/students/m_nguyen/wp-content/uploads/2024/08/unity.png)
Top Down Shooting Game (Part 1)
Today I made a Shooting game with Unity. I created a white box represent the player […]