I’ve worked on 3D games, and here’s some of the code.
What is this section about regarding the blending of old colors
while not pr.window_should_close():
pr.begin_drawing()
pr.cleaer_bakground(pr.SKYBLUE)
pr.begin_mode_3d(camera)
pr.draw_grid(map_size*10, 0.2)
pr.draw_plane((0, -0.01, 0),(map_size*2, map_size*2), pr.WHITE)
pr.end_mode_3d()
pr.end_drawing()
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