so to get your character imported you could use Maximo and get animations from there. but you don’t want the skin/skeleton for the animations. left click on all the assets and import it to unreal engine also add 1 main folder called main character then 2 folders for animations and meshes.
then add a animation blue print and animation blend in the blend put the walk run and idle animations in there. in the animation create a new state and dabble click it in side there after that you can watch this video watch will show you how to do it here
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