for the main.py i did this
import pygame
import sys
from grid import Grid
pygame.init()
dark_blue = (44, 44, 127)
screen = pygame.display.set_mode((300, 600))
pygame.display.set_caption("python Tetris")
clock = pygame.time.Clock()
game_grid = Grid()
game_grid[0][0] = 1
game_grid[3][5] = 4
game_grid[17][8] = 7
game_grid.print_grid()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# drawing
screen.fill(dark_blue)
game_grid.draw(screen)
pygame.display.update()
clock.tick(60)
and for grid.py i did this
class Grid:
def __init__(self):
self.num_rows = 20
self.num_cols = 10
self.cell_size = 30
self.grid = [[0 for j in range(self.num_cols)] for i in range(self.num_rows)]
self.colors = self.get_cell_colors()
def print_grid(self):
for row in range(self.num_cols):
for column in range(self.num_cols):
print(self.grid[row][column], end = " ")
def get_cell_colors(self):
dark_grey = (26, 31, 40)
green = (47, 230, 23)
red = (232, 18, 18)
orange = (226, 116, 17)
yellow = (237, 234, 4)
purple = (166, 0, 247)
cyan = (21, 204, 209)
blue = (13, 64, 216)
return [dark_grey, green, red, orange, yellow, purple, cyan, blue]
def draw(self, screen):
for row in range(self.num_rows):
for column in range(self.num_cols):
cell_value = self.grid[row] [column]
cell_rect = pygame. Rect(column*self.cell_size +1, row*self.cell_size +1,
self.cell_size -1, self.cell_size -1)
pygame.draw.rect(screen, self.colors[cell_value], cell_rect)