Today I watched a video on Pygame and ended up building a little aim trainer game. It pops targets onto the screen every few milliseconds, and your job is to click them before they shrink away. You get a limited number of lives, and the game tracks your speed, accuracy, and total hits.
class Target:
^This class handles everything about the targets themselves. Each one starts tiny, grows to a max size, then shrinks back down. If it shrinks to zero, you lose a life. The class also draws the target with multiple colored rings and checks whether your mouse click actually hit it.
def draw(win, targets):
^This class handles everything about the targets themselves. Each one starts tiny, grows to a max size, then shrinks back down. If it shrinks to zero, you lose a life. The class also draws the target with multiple colored rings and checks whether your mouse click actually hit it.
def draw_top_bar(win, elapsed_time, targets_pressed, misses):
^This draws the little stats bar at the top of the screen. It shows your time, hits, targets per second, and how many lives you have left. It updates every frame so you can see how you’re doing in real time.
def end_screen(win, elapsed_time, targets_pressed, clicks):
^When you run out of lives, this screen pops up. It shows your final time, speed, total hits, and accuracy. Then it waits for you to press a key or close the window to quit the game.
def main():
^This is where the whole game loop lives. It keeps track of your clicks, hits, misses, and time. Every 400 milliseconds, it spawns a new target at a random spot. Each frame, it updates the targets, checks for clicks, removes targets you hit, and counts the ones you missed. If you miss too many, the game ends and shows your stats.


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