• The Final Stretch

    My progress is soon to come to an end as now the Le Potato is now hosting a website. As for the Harbinger, it is now able to send Morse Code messages and use a simple button. The final thing to be done is to get the Harbinger to connect to Le Potato’s server. After…

  • The Conversion

    Currently, the Le Potato that’s in use for the doorbell is able to function, taking the input of a small pushbutton to return a generic doorbell sound into a speaker. Along with this, certain input combinations can result in easter eggs, primarily different doorbell sounds. The current plans are to move all doorbell related code…

  • New Ceiling

    I am now making a new project with Braiden McClain to program a smart doorbell and not much has been done so far as I am struggling greatly with commands on the Le Potato terminal and don’t know where to start.

  • The Original Rises again

    The original “Child,” which was the Arduino Uno I used MUCH earlier has been brought back up for a new project. I know it’s unprofessional to just DUMP my code, BUT this is being done on a separate device, so I have to type it WORD FOR WORD. if you know “import” in Python, then…

  • More Roulette

    The first additions I added was an “if-elif” to check what kind of bet the player you want to make. If they pick a singular, then they pick ONE spot on the table to bet on and if they pick a group, they will select from a preset group selection. If they type an invalid…

  • Gambling (cont.)

    I have returned to working on the roulette program and, albeit not a lot was done, progress has been made: To start, “betType” is the focus, getting an input of either a grouped bet or, otherwise, a singular bet The if…else Just changes the input to either “group” or “single” for the bet type What…

  • Oops!

    Due to Mr. Wilmoth relocating my files on my computer, I was unable to find them to continue my work; No notable work for today.

  • Nothing for today

    Unfortunate, I lied, but with the little amount of code I added, it’d wouldn’t need much explanation.

  • Gambling (back at it)

    I’m currently trying (again) to make a game of roulette. These lines are the basic imports to get started, but the random module is the most important as it completely determines the pseudo-randomness. This massive chunk of code is simply a list of the possible things to bet on the table that you could get…

  • Rock Paper Scissors! (Huh)

    I made rock/paper/scissors in short time Code: #imports import time, random, sys, getpass #variables pause = 1 player_1 = “” player_2 = “” #define what’s done when the player wins def win(player_w, player_l):     print(f”Player {player_w} defeats {player_l}!”)     while True:         choice = str(input(“Do you want to play again?\n>\t”))…