Friday, FED 13, 2026

Today This Free Friday I am working on project on YouTube a Snake game part 2.

class Snake:
    
    def __init__(self):
        self.body_size = BODY_PARTS
        self.coordinates = []
        self.squares = []

        for i in range(0, BODY_PARTS):
            self.coordinates.append([0, 0])

        for x, y in self.coordinates:
            square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
            self.squares.append(square)
  • This part of the code is for the snake body part size.
def change_direction(new_direction):
    
    global direction

    if new_direction == 'Left':
        if direction != 'right':
            direction = new_direction
    elif new_direction == 'right':
        if direction != 'Left':
            direction = new_direction
    elif new_direction == 'up':
        if direction != 'down':
            direction = new_direction
    elif new_direction == 'down':
        if direction != 'up':
            direction = new_direction
  • This part of the code is for the direction for the snake.
def next_turn(snake,food):
    x, y = snake.coordinates[0]

    if direction == "up":
        y-= SPACE_SIZE
    elif direction == "down":
        y += SPACE_SIZE
    elif direction == "left":
        x -= SPACE_SIZE
    elif direction == "right":
        x += SPACE_SIZE

    snake.coordinates.insert(0, (x,y))

    snake.coordinates.insert(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)

    snake.squares.insert(0, square)

    del snake.coordinates[-1]

    if x == food.coordinates[0] and y == food.coordinates[1]:

        global score

        score += 1

        Label.cofing(text="Score:{}" .format(score))

        canvas.delete("food")

        food = Food()

    else:
     del snake.coordinates[-1]

     canvas.delete(snake.squares[-1])

     del snake.squares[-1]

    if check_collisions(snake):
        game_over()
  • This part of the code is for the coordinates of
  • Snake direction
  • Food
  • SPACE_SIZE
    • This part of the code is for the score and to check for collisions.

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